May 29, 2007, 11:03 AM // 11:03
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#21
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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that's why i always buy Uind armor from chinese farmer friends for cheap, cuz i know they already took out the rune, 3k for 7 unid armor, after i mercahnt armor, that's only 1k for 7 uind towards to title, pretty good deal imo
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May 29, 2007, 11:11 AM // 11:11
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#22
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Hmm, interesting way to get Wisdom points undeadgun. I always thought salvaging runes out would have a use :P
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May 29, 2007, 11:19 AM // 11:19
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#23
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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But it isn't about unid sellers keeping items with good mods. It's about them keeping them BEFORE THEY ARE ID'D. It's just like seeing lucky dip prizes before you can pick what you want, and then choosing based on what you saw. It's dumb.
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May 29, 2007, 12:14 PM // 12:14
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#24
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by fenix
The issue isn't about scamming. You can scam anyone with anything. The issue is that you can equip items and tell what mods they have (almost exactly what they have), without Identifying them. Which COMPLETELY defeats the purpose. Being able to tell what items are good or bad, then choosing which ones to ID, and which to sell as UNID'd, it's not what Anet intended when they made Guild Wars. It should be fixed.
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QFT. You really shouldn't be able to equip and find out mods (vamp, etc)
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May 29, 2007, 12:34 PM // 12:34
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#25
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Grotto Attendant
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Dont buy unid golds for money, thats all. Go and try your luck somewhere else. Btw it isnt easy to test dmg mods, vs undead, sundering and so. Ok, you can test fortitude, vampiric, and zealous, and also shield's mods, but thats not much.
Btw we could call salvaged armor sellers scammers.
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May 29, 2007, 12:57 PM // 12:57
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#26
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Actually, you can test almost all mods, except the +dmg vs type ones (who wants to know them anyway). On the Isle of the Nameless you can EASILY test:
15^50
20<50
15 stance
15 enchanted
20 vs hexed
15 while hexed
Fortitude
Zealous
Vampiric
There's a couple more but I forget. And that's just melee weapons...
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May 29, 2007, 01:24 PM // 13:24
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#27
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Frost Gate Guardian
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ok, to me, if you know that the unid could be garbage and the person could have tested it, that's fair.
What isn't fair is when people don't know [haven't realized] you can test for those mods and buy the unids with the thought that they can get a really cool mod... and the sellers take advantage of it.
I wouldn't advocate a change to unids; instead post info on the wiki about it.
But.... what I really want to know about is the 8-10 years in prison.
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May 29, 2007, 01:30 PM // 13:30
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#28
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Yeah, same truemyths...but I didn't want to be rude :S
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May 29, 2007, 01:35 PM // 13:35
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#29
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Krytan Explorer
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I suggested that mods on unidentified items should be inactive. That was ages ago. I wish you luck, but trying to get changes that would seem obvious to many is unfortunately not so obvious to Anet.
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May 29, 2007, 01:59 PM // 13:59
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#30
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Clone
I suggested that mods on unidentified items should be inactive. That was ages ago. I wish you luck, but trying to get changes that would seem obvious to many is unfortunately not so obvious to Anet.
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This is quite unnatural, the mods are present, and exert their effect. The only thing that differs is that u either know or dont know exactly what they are. An ID kit would be the cheap way to find it out, otherwise lengthy research is needed. In this case equiping it.
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May 29, 2007, 02:04 PM // 14:04
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#31
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Desert Nomad
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Quote:
Originally Posted by Clone
I suggested that mods on unidentified items should be inactive. That was ages ago. I wish you luck, but trying to get changes that would seem obvious to many is unfortunately not so obvious to Anet.
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there hasn't been any update where you couldn't find any complain threads on guru.
Thats why they don't change it -_-
On topic: It both has got it advantages. I just don't buy rare skins unid (I actually dont buy any unid). Has been said already: unid then sell. Especially with nightfall all mods can be changed and they don't change the price of rare skins at all
I sold a fellblade r8 gold, right after factions was out. Only tested it for fortitude and zealous mod, however I could easily sold a 19% vs hexed fellblade there.
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May 29, 2007, 03:43 PM // 15:43
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#32
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Forge Runner
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Quote:
Originally Posted by fenix
Exactly. The Wisdom title wasn't intended to be bought. It's meant to show that you've ID'd a lot of items. Not that you spent a heap of gold to ID other people's items.
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Or, in other words, it's another purely grind based title, reflecting the fact you spent 4000 hours farming for golds or chest running? Because that's "honorable" and "the right way".
No, it's a title that shows you identified x items. There is no rule about intentions on obtaining it.
Show me, where in title's description it says: "You may not identify items obtained from other players".
Fortunately, there's still players who prefer to use wits to obtain titles, rather than just grind mindlessly. Titles only mean something to player obtaining them.
I still don't get it why there's so many people so snobbish about in-game achievements. There is no right or wrong way to do anything. If it doesn't get you banned, it's the right way. If there's a problem with rate of advancement, then that's the problem of game mechanics. God forbid we leave at least a hunch of creativity in games.
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May 29, 2007, 05:08 PM // 17:08
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#33
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Frost Gate Guardian
Join Date: Jan 2007
Location: CA
Guild: Frogs in Winter [FiW]
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If the item has magical properties, it makes sense that they take affect when you equip the item. So, either A/net would have to make it so you can't equip unidentified items, or leave it the way it is. If they made it so the magical properties are not "active" until you identify them, it would not make a lot of sense. Personally, I would rather spend my time doing other things but if someone wants to take the time to test each gold they get before selling, all the power to them.
As for how a/net intended us to get titles, I think what is great about GW is that they leave alot of things open so people can find multiple ways of doing things. If someone can afford to buy a title, good for them. Just like in real life, the rich can do things easier than those with less money. What else are people going to do with their gold anyway. It's no different than people who spend money on expensive armors, weapons, or mini pets for that matter. Most titles are just another thing to purchase in the game.
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May 29, 2007, 06:35 PM // 18:35
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#34
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Quote:
Originally Posted by Mr The Plauge
while im in prison for 8-10 starting tomorrow.. laters
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Ouch - What did ya do?
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May 29, 2007, 07:10 PM // 19:10
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#35
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Krytan Explorer
Join Date: Dec 2005
Profession: N/
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Copied over from the other thread about the same subject:
Quote:
Originally Posted by Does it Matter
While I completely agree with you on the scamming issue, from a "realistic" (as realistic as the term can be used in a fantasy game) whether I _personally_ know the capabilities of an item or not, it would still work the same way.
After all, we are dealing with an "identification kit" not an "awakening kit" or some other sort of magical "on" switch for the item. An item still falls at a certain rate whether I can calculate its acceleration due to gravity or not.
But what about the scammers you say? Simple. Don't buy unidentified weapons. Unless of course you're trying to buy yourself the Wisdom title, and even then, go out and earn it, there are so many ways to get golds now.
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May 29, 2007, 07:13 PM // 19:13
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#36
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Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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I am way more interested in the whole prison thing than noobs gettin scammed...
wth happened?
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May 29, 2007, 07:35 PM // 19:35
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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You get what you paid for, in this case buying unid thinking you'll make a huge profits usually is a bad idea!
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May 29, 2007, 08:02 PM // 20:02
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#38
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Banned
Join Date: Nov 2005
Location: Fisherman's Haven
Guild: Endangered Species List [List]
Profession: W/E
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Totally agree with fenix. You're not supposed to know what you're getting till you get it...
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May 29, 2007, 09:38 PM // 21:38
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#39
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Brianna
No, thats not why it should be nerfed, (''because players dont know how to trade on certain items) it's because items ARENT SUPPOSED TO WORK THIS way, unid means you cannot see the mods and you should not know them until it is IDENTIFIED! perhaps you should look up those definitions and see what they mean, it makes a lot of sense.
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Thank you for explaining to us what a.net intended to do with something when they programed it into the game :rolls eyes:
Real world definitions of something are always a terrible way to analyize gameplay. As it stands, its viable because people who buy stuff unided should know better. Buyer beware.
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May 30, 2007, 05:54 AM // 05:54
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#40
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Lion's Arch Merchant
Join Date: May 2006
Location: Australia
Guild: Overclockers Australia [OCAU]
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I do agree it's unusual that you can know the properties of an unid item. Anet should have disabled this unid testing from the getgo in Proph.
Back when I was hunting for my Chaos Axe from CR I would pretest for the mod for a 15^50. First 6 Golds had garbage dmg mods (20^hex or nothing! etc) so I sold them off as unid for cheap. It was probably dishonest of me to sell the unid to people that would be hoping for a decent chance at a good mod, but I didn't design the flawed unid pre-testing system.
Eventually got a 15^50 and was over the moon and stopped hunting for axes
Most likely any rare skinned unid these days is garbage modded and it's your decision and risk to buy.
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